HD Projector Screen

High definition World!

Samsung UN55B7000 55-Inch 1080p 120 Hz LED HDTV

September 3rd, 2010

Samsung UN55B7000 55-Inch 1080p 120 Hz LED HDTV

Samsung UN55B7000 Store. Shop online for Samsung LED HDTV. Compare Prices and Read Consumer Reviews.

Samsung UN55B7000 55-Inch 1080p 120 Hz LED HDTV
Other products by Samsung Ratting 4.5 Out of 5.0 Special Offer Total New 1 Use

List Price:$3,499.00

Our Price: $2,449.88 Price Save:

Total Price: $2,449.88
at of 2010-06-04 Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on [amazon.com or endless.com, as applicable] at the time of purchase will apply to the purchase of this product.


Samsung ultra-slim LED TVs combine breakthrough picture quality, eco-friendly design and advanced connectivity options that will keep you entertained 24/7. It boasts Internet TV that allows you to receive content via Yahoo!, Flickr, and other online TV widgets on screen. USB 2.0 movie: multi-media center makes it easy to watch movies, browse photos and listen to music on your TV. The Samsung UN55B7000 LED HDTV also makes it easy to be green with up to 40% less power consumption than conventional LCDs.

Technical Details

- Ultra-slim 55-inch LED HDTV with full HD 1080p resolution for the sharpest picture possible 
- LED technology enables a true-to-life range of picture brightness; uses 40 percent less energy than conventional LCD TVs 
- Internet@TV online content service from Yahoo!, Flickr, YouTube via your broadband connection 
- Inputs: 4 HDMI, 1 component, 2 USB, 1 Ethernet, 1 PC, 1 optical digital audio output 
- Includes detachable swivel table stand; measures 51.7 x 39.2 x 12 inches (WxHxD) with stand

See more technical details

“exceptional clarity” 2010-05-29
By T R Messer (S W Coast, Fl.)
Even after a month I am still amazed at the clarity and vivid colors,easy to use remote. The only down side is the speaker system on the set. Don’t even bother, it needs an amplifier or other surround system. Definately worth the money spent.

“Definitely a great TV” 2010-05-28
By Mark (DC Metro)
I research for 3 months for a new tv and after checking out all of the TVs for myself and reading all of the review this TV made the most sense for the money and what I needed. I have a 6.1 sound system xbox 360, PS3, HD DVR and everything runs through my receiver via HDMI. This TV has a great picture and provides many options. I would suggest if you calibrate it you custom your 120 b/c it makes it look soap opera like. If you calibrate it right it gives you a clean finish like a plasma. The only things is it does get a little blury at times when watching sports, but then you can turn it back on. Also it has an automatic drop to 24 hz when watching bluray which is its native resolution. This gives you a much cleaner look. All in all I am very happy with my buy…and I am a very picky shopper. The only thing I don’t like the fact that you have to pay extra for the wireless internet adapter….which I don’t even use that much b/c they don’t offer Netflix. Hope this helped… 

“Awesome” 2010-05-27
By K. Thompson (South New Jersey)
It’s a great TV. I just can’t think of anything negative to say. There are features to nitpick and complain about but those are minor issues and this is not the top of the line TV so obviously it won’t have all the bells and whistles. Picture quality is awesome. The only slight issue I have noticed is that when the picture goes to a black screen you will see the uneven lighting of the Led backlight coming unevenly and awkwardly from the edges of the screen. Also IMO 120 Hz feature is a gimmick. But overall there is nothing to complain about. Available connections are Awesome. One thing that I find annoying is having to dive into menus and submenus to get to features that should either be on the remote or should but in the main menu instead of having to press several clicks on the remote to get to.

“Very Impressed” 2010-04-30
By FoReigNeR
I love this tv. Blu-rays, HD satellite and video games look great. Had to buy a separate wireless enabler costing 80 bucks because my router was too far. I don’t use the internet option much but I’ve tried streaming movies from Amazon and Blockbuster with no problems. The PC link is great too. You must load the “PC share” CD and install to you windows OS in order to make it compatible. Screen looks great. Pictures come to life. Luckily, I’ve not experienced the problems of many reviewers here. 

The tv gets used about 8 hours a day, every day. 5 months later, everything still works fantastic. I especially love the usb port to allow me to share pics and vids onto the huge screen when company is over. The only minor complaint is that the tv isn’t the sturdiest thing on the base. With about 6 connections on one side of the tv, it tends to slightly lean in that direction. No biggie, but still slightly noticeable. I won’t deduct a star for it. Maybe I can place a few legos to prop it up evenly. 

Friends and family love the tv too. My house has now become “the place to be” when big sporting events and pay-per-view fights are happening. Although the low power consumption saves me money, I now spend a fortune on chips and dips.

“light from corners and problems with dark scenes” 2010-04-20
By C. Cote (Pineville, NC)
this is a beautiful and thin tv. the picture looks great most of the time. the edge led system ruins this tv for me though. every so often i notice that there is light coming from the corners. this really irritates me. also, on darker scenes from movies/tv, the backlight sometimes turns way down. when the scene changes the backlight turns back up. there is no consistency when it comes to dark scenes with this model. i couldn’t fix this without making the picture quality suffer. i’m not an expert with television settings either. i returned this one for the LG lh90. the lg doesn’t use edge led system. very pleased with the LG.

Images Product

Read more Samsung UN55B7000 55-Inch 1080p 120 Hz LED HDTV

 

Simple Tips on Buying an LED TV

September 3rd, 2010

We all know that Light Emitting Diode TV or LED TV gives a high definition viewing experience. This is the main reason why a lot of people flock on LED Television and wanted to own one on their homes and also in their offices. Home theaters are the perfect place for an LED TV in the house because it offers a great contrast ratio and real life like stunning picture, however it can also be displayed on other rooms in your house like the living room, the bed room and even in the kitchen and bathroom or anywhere you like in the house.

Many people still do not know what to look for in buying an LED TV, what they do is as soon as they know that it is an LED Television and the images are perfect when testing, they immediately buy it. Below are some good tips you should remember when buying the best LED TV for your home.

First and foremost you should consider the available budget that you have especially that we are now facing a high economic crisis. LED Television as we know is much costly compared to non LED televisions. Put in mind while looking for an LED TV one that the television retail store may offer you, can offset the cost that you pay for having one. So research first for price range of LED Televisions before buying, there are lot of retailer websites offering various LED TV prices.

The second thing to consider in buying a LED television is the wide variety of LED Television available in the market. Two variety of LED TV includes backlit and edge-lit.

LED back-lit TV allows dimming to occur in local specific areas of darkness in the screen letting the screen to produce true black and white colors at a higher dynamic contrast ratio at the cost of less details in small bright objects on dark background.

Edge-lit LED TV is a method of allowing back lights for LED backlit TV to become extremely thin. The light of the edge-lit is diffused across the screen by a special panel which produces a uniform color range across the screen.

Backlit gives higher contrast ratio than the edge-lit because the LED are placed on the back of the panel which can independently be turned on and off and as I mentioned awhile ago giving you deep black and high white. Though edge-lit gives a high contrast the LEDs are placed along the edges of the panel giving the benefit of much slimmer and much lighter LED television than the back-lit LED.

The last one is to consider the manufacturer of the LED television in the market. Make sure to research what manufacturer company creates a better LED TV. Brands such as Samsung, Toshiba, Panasonic, Sony and many more offers different type of LED Televisions. You as well must check the warranty of the television set so that when there are defects or trouble your money will not be of waste.

1staudiovisual online shopping for cheap lcd & plasma tvs in Australia. Visit 1staudiovisual Australia’s site to find cheap lcd tv best deals and get latest led tvs, plasma tvs offers, including useful information and tips for buying televisions online.

High dynamic range imaging

September 2nd, 2010

Example

Photographs

4 stops

2 stops

+2 stops

+4 stops

Merged to HDR then reduced to LDR

Simple contrast reduction

Local tone mapping

Photography

Main article: Dynamic range#Photography

In photography, dynamic range is measured in EV differences (known as stops) between the brightest and darkest parts of the image that show detail. An increase of one EV or one stop is a doubling of the amount of light.

Dynamic Ranges of Common Devices

Dynamic Ranges of Common Devices

Device

Stops

Contrast

Computer LCD Display

9.5

700:1

DSLR camera (1Dmk2)

11

2048:1

Print film

7

128:1

High-dynamic-range photographs are generally achieved by capturing multiple standard photographs, often using exposure bracketing, and then merging them into an HDR image. Digital photographs are often encoded in a camera’s raw image format, because 8 bit JPEG encoding clips the camera’s possible dynamic range (and also introduces undesirable effects due to the lossy compression).

Any camera that allows manual over- or under-exposure of a photo can be used to create HDR images.

Some cameras have an auto exposure bracketing (AEB) feature with a far greater dynamic range than others, from the 3 EV of the Canon EOS 40D, to the 18 EV of the Canon EOS-1D Mark II.

The Pentax K-7 DSLR has an HDR mode which captures an HDR image and then outputs (only) a tone-mapped JPEG file.

Dynamic range for each ISO setting of the 1Dmk2

ISO

Dynamic Range (Stops)

50

11.3

100

11.6

200

11.5

400

11.2

800

10.7

1600

9.7

3200

8.7

Mathematics

Contrast ratio = 2(EV difference)

EV difference = log2(Contrast ratio)

The fact that an increase of 1 EV indicates a doubling of light means that EV is often represented on a base-2 logarithmic scale.

The human perception of brightness is well approximated by a Steven’s power law, which over a reasonable range is close to logarithmic, as described by the Weberechner law, which is one reason that logarithmic measures of light intensity are often used.

Representing HDR images on LDR displays

Contrast reduction

HDR images can easily be represented on common LDR devices, such as computer monitors and photographic prints, by simply reducing the contrast, just as all image editing software is capable of doing.

Clipping and compressing dynamic range

Scenes with high dynamic ranges are often represented on LDR devices by cropping the dynamic range, cutting off the darkest and brightest details, or alternatively with an S conversion curve that compresses contrast progressively and more aggressively in the highlights and shadows while leaving the middle portions of the contrast range relatively unaffected.

An example of a rendering of an HDRI tone-mapped image in a New York City nighttime cityscape.

Tone mapping

Main article: Tone mapping

Tone mapping reduces the dynamic range, or contrast ratio, of the entire image, while retaining localized contrast (between neighboring pixels), tapping into research on how the human eye and visual cortex perceive a scene, trying to represent the whole dynamic range while retaining realistic color and contrast.

Images with too much tone mapping processing have their range over-compressed, creating a surreal low-dynamic-range rendering of a high-dynamic-range scene.

Comparison with traditional digital images

Information stored in high dynamic range images typically corresponds to the physical values of luminance or radiance that can be observed in the real world. This is different from traditional digital images, which represent colors that should appear on a monitor or a paper print. Therefore, HDR image formats are often called “scene-referred”, in contrast to traditional digital images, which are “device-referred” or “output-referred”. Furthermore, traditional images are usually encoded for the human visual system (maximizing the visual information stored in the fixed number of bits), which is usually called “gamma encoding” or “gamma correction”. The values stored for HDR images are often gamma compressed (power law) or logarithmically encoded, or floating-point linear values, since fixed-point linear encodings are increasingly inefficient over higher dynamic ranges.

HDR images often use a higher number of bits per color channel than traditional images to represent many more colors over a much wider dynamic range. 16-bit (”half precision”) or 32-bit floating point numbers are often used to represent HDR pixels. However, when the appropriate transfer function is used, HDR pixels for some applications can be represented with as few as 1012 bits for luminance and 8 bits for chrominance without introducing any visible quantization artifacts.

History of HDR photography

1850

The idea of using several exposures to fix a too-extreme range of luminance was pioneered as early as the 1850s by Gustave Le Gray to render seascapes showing both the sky and the sea. Such rendering was impossible at the time using standard techniques, the luminosity range being too extreme. Le Gray used one negative for the sky, and another one with a longer exposure for the sea, and combined the two in a single picture in positive.

1930

High dynamic range imaging was originally developed in the 1930s and 1940s by Charles Wyckoff. Wyckoff’s detailed pictures of nuclear explosions appeared on the cover of Life magazine in the mid 1940s. Wyckoff implemented local neighborhood tone remapping to combine differently exposed film layers into one single image of greater dynamic range.

1980

The desirability of HDR has been recognized for decades, but its wider usage was, until quite recently, precluded by the limitations imposed by the available computer processing power. Probably the first practical application of HDRI was by the movie industry in late 1980s and, in 1985, Gregory Ward created the Radiance RGBE image file format which was the first (and still the most commonly used) HDR imaging file format.

Wyckoff’s concept of neighborhood tone mapping was applied to video cameras by a group from the Technion in Israel led by Prof. Y.Y.Zeevi who filed for a patent on this concept in 1988. In 1993 the first commercial medical camera was introduced that performed real time capturing of multiple images with different exposures, and producing an HDR video image.

Modern HDR imaging uses a completely different approach, based on making a high-dynamic range luminance or light map using only global image operations (across the entire image), and then tone mapping this result. Global HDR was first introduced in 1993 resulting in a mathematical theory of differently exposed pictures of the same subject matter that was published in 1995 by Steve Mann and Rosalind Picard. In 1997 this global-HDR technique of combining several differently exposed images to produce a single HDR image was presented to the computer graphics community by Paul Debevec.

This method was developed to produce a high dynamic range image from a set of photographs taken with a range of exposures. With the rising popularity of digital cameras and easy-to-use desktop software, the term HDR is now popularly used to refer to this process. This composite technique is different from (and may be of lesser or greater quality than) the production of an image from a single exposure of a sensor that has a native high dynamic range. Tone mapping is also used to display HDR images on devices with a low native dynamic range, such as a computer screen.

1996

Steve Mann developed and patented the global-HDR method for producing digital images having extended dynamic range at the MIT Media Laboratory. Mann’s method involved a two-step procedure: (1) generate a single floating point image array by global-only image operations (operations that affect all pixels identically, without regard to their local neighborhoods); and then (2) convert this image array, using local neighborhood processing (tone-remapping, etc.), into an HDR image. The image array generated by the first step of Mann’s process is called a “lightspace image”, “lightspace picture”, or “radiance map”. Another benefit of global-HDR imaging is that it provides access to the intermediate light or radiance map, which has been used for computer vision, and other image processing operations.

1997

In 1997 this technique of combining several differently exposed images to produce a single HDR image was presented to the public by Paul Debevec.

2005

A tone-mapped rendering of an HDR photo taken in Ithaca, New York

Photoshop CS2 introduced the Merge to HDR function.

In many ways, Photoshop CS2’s HDR function is the holy grail of dynamic range. With properly shot and processed files it allows photographers to easily create images that were previously impossible, or at least very difficult to accomplish. But, good as it is, like a gun or nuclear power, it can be a force for evil as well as good.

Not every image needs to have 10-15 stops of dynamic range. In fact, most photographs look quite nice, thank you very much, with the 5-7 stops of dynamic range that we’re used to. I fully expect to see some really silly if not downright ugly images in the months ahead, as photographers get their copies of Photoshop CS2 and start discovering what the HDR function is capable of.

But, as with all such tool [sic], in the hands of sensitive artists and competent craftsmen, I’m sure that we will start to be shown the world in new and exciting ways.

Michael Reichmann , Luminous Landscape
Video

Until recently there were no “pure” examples of HDR based cinematography, since the effects were most commonly used during composited sequences in films. However with the advent of low cost consumer digital cameras, many amateurs began posting tone mapped HDR timelapse videos on the Internet. In 2008 Mobius/Quark Films released “Silicon Valley Timelapse” which is said to feature almost 1.1 million frames of tone mapped HDR, making it the largest single source of tone mapped HDR footage available to date.[citation needed]

See also

Methods

High dynamic range rendering

Wide dynamic range

File Formats

Comparison of graphics file formats

Radiance RGBE image format, .hdr

OpenEXR, .exr

Logluv TIFF, .tiff

Unified Color BEF, .bef

scRGB colorspace

Software

See HDR (Software)

Radiance – HDR rendering software (free)

Hypershot – HDR rendering software

CinePaint – open source HDR image editing software, forked from GIMP in 1998

Unified Color HDR PhotoStudio an advanced HDR imaging software

Highlight headroom

Photomatix Pro (MacOSX, Win32; USD 99; free trial with watermark)

SilverFast HDR / HDR Studio 48 bit per pixel image processing software

Hugin – open source HDR merging and panorama stitching software (Linux, MacOSX, Unix, Windows; GPL-2+ free of cost)

Dynamic Photo HDR (MacOSX, Win32; USD 55; trial available)

References

^ Reinhard, Erik; Ward, Greg; Pattanaik, Sumanta; Debevec, Paul (2006). High dynamic range imaging: acquisition, display, and image-based lighting. Amsterdam: Elsevier/Morgan Kaufmann. p. 7. ISBN 978-0-12-585263-0. “Images that store a depiction of the scene in a range of intensities commensurate with the scene are what we call HDR, or ‘radiance maps.’ On the other hand, we call images suitable for display with current display technology LDR.” 

^ Cohen, Jonathan and Tchou, Chris and Hawkins, Tim and Debevec, Paul E. (2001). Steven Jacob Gortler and Karol Myszkowski. ed. “Real-Time High Dynammic Range Texture Mapping”. Proceedings of the 12th Eurographics Workshop on Rendering Techniques (Springer): 313320. ISBN 3-211-83709-4. 

^ Vassilios Vonikakis and Ioannis Andreadis (2008). “Fast Automatic Compensation of Under/Over-Exposured Image Regions”. in Domingo Mery and Luis Rueda. Advances in image and video technology: Second pacific rim symposium, PSIVT 2007, Santiago, Chile, December 17-19, 2007. p. 510. ISBN 9783540771289. http://books.google.com/books?id=vkNfw8SsU3oC&pg=PA510&dq=hdr+sdr+”standard+dynamic+range”&ei=gqe6Svq0IZfGM7KehMYP#v=onepage&q=hdr sdr “standard dynamic range”&f=false. 

^ a b R. N. Clark. “Film versus Digital Summary”. http://www.clarkvision.com/imagedetail/film.vs.digital.summary1/index.html. Retrieved 2010-02-28. 

^ “Auto Exposure Bracketing by camera model”. http://hdr-photography.com/aeb.html. Retrieved 18 August 2009. 

^ “The Pentax K-7: The era of in-camera High Dynamic Range Imaging has arrived!”. http://www.adorama.com/alc/blogarticle/11608. Retrieved 18 August 2009. 

^ R. N. Clark. “Procedures for Evaluating Digital Camera Sensor Noise, Dynamic Range, and Full Well Capacities; Canon 1D Mark II Analysis”. http://www.clarkvision.com/imagedetail/evaluation-1d2/index.html. Retrieved 2009-08-21. 

^ Stanley Smith Stevens and Geraldine Stevens (1986). Psychophysics: Introduction to its Perceptual, Neural, and Social Prospects. Transaction Publishers. pp. 208209. ISBN 9780887386435. http://books.google.com/books?id=r5JOHlXX8bgC&pg=PA208&dq=eye+logarithmic+power-law&lr=&as_brr=3&ei=TSyOSqTWHIuWlQS2sZG5Bw#v=onepage&q=eye logarithmic power-law&f=false. 

^ Vernon B. Mountcastle (2005). The Sensory Hand: Neural Mechanisms of Somatic Sensation. Harvard University Press. pp. 1617. ISBN 9780674019744. http://books.google.com/books?id=WOmqKSheygYC&pg=PA17&dq=logarithmic+weber-fechner&lr=&as_brr=3&ei=9DKOSrTaHJCqkASHxZShBw#v=onepage&q=logarithmic weber-fechner&f=false. 

^ Leslie Stroebel and Richard D. Zakia (1995). The Focal Encyclopedia of Photography (3rd ed.). Focal Press. p. 465. ISBN 9780240514178. http://books.google.com/books?id=CU7-2ZLGFpYC&pg=PA465&dq=logarithmically+light+nearly&lr=&as_brr=3&ei=UjSOSouBEKWQkAT12-GmBw#v=onepage&q=logarithmically light nearly&f=false. 

^ a b Greg Ward, Anyhere Software. “High Dynamic Range Image Encodings”. http://www.anyhere.com/gward/hdrenc/hdr_encodings.html. 

^ “The RADIANCE Picture File Format”. http://radsite.lbl.gov/radiance/refer/Notes/picture_format.html. Retrieved 2009-08-21. 

^ Fernando, Randima (2004). “26.5 Linear Pixel Values”. Gpu Gems. Boston: Addison-Wesley. ISBN 0321228324. http://http.developer.nvidia.com/GPUGems/gpugems_ch26.html. 

^ Max Planck Institute for Computer Science. “Perception-motivated High Dynamic Range Video Encoding”. http://www.mpi-sb.mpg.de/resources/hdrvideo/. 

^ J. Paul Getty Museum. Gustave Le Gray, Photographer. July 9 September 29, 2002. Retrieved September 14, 2008.

^ US patent application 5144442, Ginosar, R., Hilsenrath, O., Zeevi, Y., “Wide dynamic range camera”, published 1992-09-01  

^ Technion – Israel Institute of Technology (1993). Adaptive Sensitivity. http://visl.technion.ac.il/research/isight/AS/. 

^ “Compositing Multiple Pictures of the Same Scene”, by Steve Mann, in IS&T’s 46th Annual Conference, Cambridge, Massachusetts, May 9-14, 1993

^ S. Mann and R. W. Picard. “On Being ndigital With Digital Cameras: Extending Dynamic Range By Combining Differently Exposed Pictures”. http://citeseer.ist.psu.edu/mann95being.html. 

^ a b US patent application 5828793, Steve Mann, “Method and apparatus for producing digital images having extended dynamic ranges”, published 1998-10-27  

^ a b “Merge to HDR in Photoshop CS2″. http://www.luminous-landscape.com/tutorials/hdr.shtml. Retrieved 2009-08-27. 

^ “CinePaint Frequently Asked Questions”. http://www.cinepaint.org/faq.html. Retrieved 2009-08-31. 

External links

Wikimedia Commons has media related to: Tone-mapped HDR images

HDR Images Creation 101

Luminance HDR/Qtpfsgui Open-source software to create HDR images

v  d  e

Alternative photography

Cross processing  Redscale  Lomography  Solarisation  Pinhole  Polaroid art  Bleach bypass  Multiple exposure  Fisheye   HDR   Infrared

v  d  e

Photography

Technical terms

Angle of view  Aperture  Circle of confusion  Color temperature  Depth of field  Depth of focus  Exposure  Exposure compensation  F-number  Film format  Film speed  Focal length  Hyperfocal distance  Metering mode  Perspective distortion  Photograph  Photographic printing  Photographic processes  Reciprocity  Red-eye effect  Science of photography  Shutter speed  Zone system

Genres

Aerial  Black and White  Commercial  Cloudscape  Documentary  Erotic  Fashion  Fine art  Forensic  Glamour  High speed  Landscape  Nature  Nude  Photojournalism  Pornography  Portrait  Post-mortem  Senior  Social documentary  Sports  Still life  Stock  Street  Vernacular  Underwater  Wedding  Wildlife

Techniques

Afocal photography  Bokeh  Contre-jour  Cross processing  Cyanotype  Film developing  Fill flash  Fireworks  Harris Shutter  Kite aerial  Macro  Multiple exposure  Night  Panoramic  Panning  Photogram (Kirlian)  Print toning  Rephotography  Rollout  Sabatier Effect  Stereoscopy  Stopping Down  Sun printing  Infrared  Ultraviolet  Time-lapse  Tilt-shift

Composition

Geometry and symmetry  Framing  Headroom  Lead room  Rule of thirds  Simplicity

Equipment

Camera (Pinhole  Rangefinder  SLR  Still  TLR  Toy  View)  Darkroom (Enlarger  Safelight)  Film (Base  Format  Holder  Stock)  Filter  Flash  Manufacturers  Movie projector  Photographic lens  Slide projector  Tripod  Zone plate

History

Autochrome Lumire  Calotype  Daguerreotype  Dufaycolor  Heliography  Timeline of photographic technology

Digital photography

Digital camera (D-SLR  Digital back)  Photo sharing  Digital and film compared  Image sensor (CMOS APS  CCD  Three-CCD  Foveon X3)  Pixel  Film scanner

Color photography

Color  Color management (Color space  Primary color  RGB  CMYK)  Color film (Print  Slide)

Photographic processing

C-41 process  Cross processing  Developer  Dye coupler  E-6 process  Fixer  Push processing   Stop bath   K-14 process

Other topics

Analog photography   Camera obscura  Digiscoping  Gelatin-silver process  Gum printing  Holography  Lomography  Photography and the law  Photography museums and galleries (category)  Print permanence  Vignetting  Visual arts

List of photographers  List of most expensive photographs  Portal  WikiProject

v  d  e

Display technology

Video

Current generation

Electroluminescent display (ELD)  Vacuum fluorescent display (VFD)  Light emitting diode (LED) display  Cathode ray tube (CRT)  Liquid crystal display (LCD) (TFT  LED backlight)  Plasma display panel (PDP)  3LCD  Digital Light Processing (DLP)  Liquid crystal on silicon (LCOS)

Next generation

Organic light-emitting diode (OLED) (roll-up display  Active-matrix  Phosphorous)  Surface-conduction electron-emitter display (SED)  Field emission display (FED)  Laser TV  Ferro Liquid display (FLD)  Interferometric modulator display (IMOD)  Thick-film dielectric electroluminescent (TDEL)  Nanocrystal display  Quantum dot display (QDLED)  Time-multiplexed optical shutter (TMOS)  Telescopic pixel display (TPD)  Liquid crystal lasers (LCL)  Laser Phosphor Display (LPD)

Non-video

Electromechanical (Flip-dot  Split-flap  Vane)  Electronic paper  Rollable  Eggcrate  Nixie tube

3D display

Stereoscopic  Autostereoscopic  Computer generated holography  Volumetric  Laser beam

Static media

Hologram  Movie projector  Neon sign  Rollsign  Slide projector  Transparency

Related articles

Display examples  Free-space display  Large-screen television technology  Optimum HDTV viewing distance  High dynamic range imaging (HDRI)

Comparison of display technology

Categories: HDR file formats | Computer graphics | Photographic techniques | 3D computer graphicsHidden categories: All articles with unsourced statements | Articles with unsourced statements from November 2009

I am an expert from China Manufacturers, usually analyzes all kind of industries situation, such as cassette voice recorder , voice cassette recorder.

High dynamic range imaging

September 2nd, 2010

Example

Photographs

4 stops

2 stops

+2 stops

+4 stops

Merged to HDR then reduced to LDR

Simple contrast reduction

Local tone mapping

Photography

Main article: Dynamic range#Photography

In photography, dynamic range is measured in EV differences (known as stops) between the brightest and darkest parts of the image that show detail. An increase of one EV or one stop is a doubling of the amount of light.

Dynamic Ranges of Common Devices

Dynamic Ranges of Common Devices

Device

Stops

Contrast

Computer LCD Display

9.5

700:1

DSLR camera (1Dmk2)

11

2048:1

Print film

7

128:1

High-dynamic-range photographs are generally achieved by capturing multiple standard photographs, often using exposure bracketing, and then merging them into an HDR image. Digital photographs are often encoded in a camera’s raw image format, because 8 bit JPEG encoding clips the camera’s possible dynamic range (and also introduces undesirable effects due to the lossy compression).

Any camera that allows manual over- or under-exposure of a photo can be used to create HDR images.

Some cameras have an auto exposure bracketing (AEB) feature with a far greater dynamic range than others, from the 3 EV of the Canon EOS 40D, to the 18 EV of the Canon EOS-1D Mark II.

The Pentax K-7 DSLR has an HDR mode which captures an HDR image and then outputs (only) a tone-mapped JPEG file.

Dynamic range for each ISO setting of the 1Dmk2

ISO

Dynamic Range (Stops)

50

11.3

100

11.6

200

11.5

400

11.2

800

10.7

1600

9.7

3200

8.7

Mathematics

Contrast ratio = 2(EV difference)

EV difference = log2(Contrast ratio)

The fact that an increase of 1 EV indicates a doubling of light means that EV is often represented on a base-2 logarithmic scale.

The human perception of brightness is well approximated by a Steven’s power law, which over a reasonable range is close to logarithmic, as described by the Weberechner law, which is one reason that logarithmic measures of light intensity are often used.

Representing HDR images on LDR displays

Contrast reduction

HDR images can easily be represented on common LDR devices, such as computer monitors and photographic prints, by simply reducing the contrast, just as all image editing software is capable of doing.

Clipping and compressing dynamic range

Scenes with high dynamic ranges are often represented on LDR devices by cropping the dynamic range, cutting off the darkest and brightest details, or alternatively with an S conversion curve that compresses contrast progressively and more aggressively in the highlights and shadows while leaving the middle portions of the contrast range relatively unaffected.

An example of a rendering of an HDRI tone-mapped image in a New York City nighttime cityscape.

Tone mapping

Main article: Tone mapping

Tone mapping reduces the dynamic range, or contrast ratio, of the entire image, while retaining localized contrast (between neighboring pixels), tapping into research on how the human eye and visual cortex perceive a scene, trying to represent the whole dynamic range while retaining realistic color and contrast.

Images with too much tone mapping processing have their range over-compressed, creating a surreal low-dynamic-range rendering of a high-dynamic-range scene.

Comparison with traditional digital images

Information stored in high dynamic range images typically corresponds to the physical values of luminance or radiance that can be observed in the real world. This is different from traditional digital images, which represent colors that should appear on a monitor or a paper print. Therefore, HDR image formats are often called “scene-referred”, in contrast to traditional digital images, which are “device-referred” or “output-referred”. Furthermore, traditional images are usually encoded for the human visual system (maximizing the visual information stored in the fixed number of bits), which is usually called “gamma encoding” or “gamma correction”. The values stored for HDR images are often gamma compressed (power law) or logarithmically encoded, or floating-point linear values, since fixed-point linear encodings are increasingly inefficient over higher dynamic ranges.

HDR images often use a higher number of bits per color channel than traditional images to represent many more colors over a much wider dynamic range. 16-bit (”half precision”) or 32-bit floating point numbers are often used to represent HDR pixels. However, when the appropriate transfer function is used, HDR pixels for some applications can be represented with as few as 1012 bits for luminance and 8 bits for chrominance without introducing any visible quantization artifacts.

History of HDR photography

1850

The idea of using several exposures to fix a too-extreme range of luminance was pioneered as early as the 1850s by Gustave Le Gray to render seascapes showing both the sky and the sea. Such rendering was impossible at the time using standard techniques, the luminosity range being too extreme. Le Gray used one negative for the sky, and another one with a longer exposure for the sea, and combined the two in a single picture in positive.

1930

High dynamic range imaging was originally developed in the 1930s and 1940s by Charles Wyckoff. Wyckoff’s detailed pictures of nuclear explosions appeared on the cover of Life magazine in the mid 1940s. Wyckoff implemented local neighborhood tone remapping to combine differently exposed film layers into one single image of greater dynamic range.

1980

The desirability of HDR has been recognized for decades, but its wider usage was, until quite recently, precluded by the limitations imposed by the available computer processing power. Probably the first practical application of HDRI was by the movie industry in late 1980s and, in 1985, Gregory Ward created the Radiance RGBE image file format which was the first (and still the most commonly used) HDR imaging file format.

Wyckoff’s concept of neighborhood tone mapping was applied to video cameras by a group from the Technion in Israel led by Prof. Y.Y.Zeevi who filed for a patent on this concept in 1988. In 1993 the first commercial medical camera was introduced that performed real time capturing of multiple images with different exposures, and producing an HDR video image.

Modern HDR imaging uses a completely different approach, based on making a high-dynamic range luminance or light map using only global image operations (across the entire image), and then tone mapping this result. Global HDR was first introduced in 1993 resulting in a mathematical theory of differently exposed pictures of the same subject matter that was published in 1995 by Steve Mann and Rosalind Picard. In 1997 this global-HDR technique of combining several differently exposed images to produce a single HDR image was presented to the computer graphics community by Paul Debevec.

This method was developed to produce a high dynamic range image from a set of photographs taken with a range of exposures. With the rising popularity of digital cameras and easy-to-use desktop software, the term HDR is now popularly used to refer to this process. This composite technique is different from (and may be of lesser or greater quality than) the production of an image from a single exposure of a sensor that has a native high dynamic range. Tone mapping is also used to display HDR images on devices with a low native dynamic range, such as a computer screen.

1996

Steve Mann developed and patented the global-HDR method for producing digital images having extended dynamic range at the MIT Media Laboratory. Mann’s method involved a two-step procedure: (1) generate a single floating point image array by global-only image operations (operations that affect all pixels identically, without regard to their local neighborhoods); and then (2) convert this image array, using local neighborhood processing (tone-remapping, etc.), into an HDR image. The image array generated by the first step of Mann’s process is called a “lightspace image”, “lightspace picture”, or “radiance map”. Another benefit of global-HDR imaging is that it provides access to the intermediate light or radiance map, which has been used for computer vision, and other image processing operations.

1997

In 1997 this technique of combining several differently exposed images to produce a single HDR image was presented to the public by Paul Debevec.

2005

A tone-mapped rendering of an HDR photo taken in Ithaca, New York

Photoshop CS2 introduced the Merge to HDR function.

In many ways, Photoshop CS2’s HDR function is the holy grail of dynamic range. With properly shot and processed files it allows photographers to easily create images that were previously impossible, or at least very difficult to accomplish. But, good as it is, like a gun or nuclear power, it can be a force for evil as well as good.

Not every image needs to have 10-15 stops of dynamic range. In fact, most photographs look quite nice, thank you very much, with the 5-7 stops of dynamic range that we’re used to. I fully expect to see some really silly if not downright ugly images in the months ahead, as photographers get their copies of Photoshop CS2 and start discovering what the HDR function is capable of.

But, as with all such tool [sic], in the hands of sensitive artists and competent craftsmen, I’m sure that we will start to be shown the world in new and exciting ways.

Michael Reichmann , Luminous Landscape
Video

Until recently there were no “pure” examples of HDR based cinematography, since the effects were most commonly used during composited sequences in films. However with the advent of low cost consumer digital cameras, many amateurs began posting tone mapped HDR timelapse videos on the Internet. In 2008 Mobius/Quark Films released “Silicon Valley Timelapse” which is said to feature almost 1.1 million frames of tone mapped HDR, making it the largest single source of tone mapped HDR footage available to date.[citation needed]

See also

Methods

High dynamic range rendering

Wide dynamic range

File Formats

Comparison of graphics file formats

Radiance RGBE image format, .hdr

OpenEXR, .exr

Logluv TIFF, .tiff

Unified Color BEF, .bef

scRGB colorspace

Software

See HDR (Software)

Radiance – HDR rendering software (free)

Hypershot – HDR rendering software

CinePaint – open source HDR image editing software, forked from GIMP in 1998

Unified Color HDR PhotoStudio an advanced HDR imaging software

Highlight headroom

Photomatix Pro (MacOSX, Win32; USD 99; free trial with watermark)

SilverFast HDR / HDR Studio 48 bit per pixel image processing software

Hugin – open source HDR merging and panorama stitching software (Linux, MacOSX, Unix, Windows; GPL-2+ free of cost)

Dynamic Photo HDR (MacOSX, Win32; USD 55; trial available)

References

^ Reinhard, Erik; Ward, Greg; Pattanaik, Sumanta; Debevec, Paul (2006). High dynamic range imaging: acquisition, display, and image-based lighting. Amsterdam: Elsevier/Morgan Kaufmann. p. 7. ISBN 978-0-12-585263-0. “Images that store a depiction of the scene in a range of intensities commensurate with the scene are what we call HDR, or ‘radiance maps.’ On the other hand, we call images suitable for display with current display technology LDR.” 

^ Cohen, Jonathan and Tchou, Chris and Hawkins, Tim and Debevec, Paul E. (2001). Steven Jacob Gortler and Karol Myszkowski. ed. “Real-Time High Dynammic Range Texture Mapping”. Proceedings of the 12th Eurographics Workshop on Rendering Techniques (Springer): 313320. ISBN 3-211-83709-4. 

^ Vassilios Vonikakis and Ioannis Andreadis (2008). “Fast Automatic Compensation of Under/Over-Exposured Image Regions”. in Domingo Mery and Luis Rueda. Advances in image and video technology: Second pacific rim symposium, PSIVT 2007, Santiago, Chile, December 17-19, 2007. p. 510. ISBN 9783540771289. http://books.google.com/books?id=vkNfw8SsU3oC&pg=PA510&dq=hdr+sdr+”standard+dynamic+range”&ei=gqe6Svq0IZfGM7KehMYP#v=onepage&q=hdr sdr “standard dynamic range”&f=false. 

^ a b R. N. Clark. “Film versus Digital Summary”. http://www.clarkvision.com/imagedetail/film.vs.digital.summary1/index.html. Retrieved 2010-02-28. 

^ “Auto Exposure Bracketing by camera model”. http://hdr-photography.com/aeb.html. Retrieved 18 August 2009. 

^ “The Pentax K-7: The era of in-camera High Dynamic Range Imaging has arrived!”. http://www.adorama.com/alc/blogarticle/11608. Retrieved 18 August 2009. 

^ R. N. Clark. “Procedures for Evaluating Digital Camera Sensor Noise, Dynamic Range, and Full Well Capacities; Canon 1D Mark II Analysis”. http://www.clarkvision.com/imagedetail/evaluation-1d2/index.html. Retrieved 2009-08-21. 

^ Stanley Smith Stevens and Geraldine Stevens (1986). Psychophysics: Introduction to its Perceptual, Neural, and Social Prospects. Transaction Publishers. pp. 208209. ISBN 9780887386435. http://books.google.com/books?id=r5JOHlXX8bgC&pg=PA208&dq=eye+logarithmic+power-law&lr=&as_brr=3&ei=TSyOSqTWHIuWlQS2sZG5Bw#v=onepage&q=eye logarithmic power-law&f=false. 

^ Vernon B. Mountcastle (2005). The Sensory Hand: Neural Mechanisms of Somatic Sensation. Harvard University Press. pp. 1617. ISBN 9780674019744. http://books.google.com/books?id=WOmqKSheygYC&pg=PA17&dq=logarithmic+weber-fechner&lr=&as_brr=3&ei=9DKOSrTaHJCqkASHxZShBw#v=onepage&q=logarithmic weber-fechner&f=false. 

^ Leslie Stroebel and Richard D. Zakia (1995). The Focal Encyclopedia of Photography (3rd ed.). Focal Press. p. 465. ISBN 9780240514178. http://books.google.com/books?id=CU7-2ZLGFpYC&pg=PA465&dq=logarithmically+light+nearly&lr=&as_brr=3&ei=UjSOSouBEKWQkAT12-GmBw#v=onepage&q=logarithmically light nearly&f=false. 

^ a b Greg Ward, Anyhere Software. “High Dynamic Range Image Encodings”. http://www.anyhere.com/gward/hdrenc/hdr_encodings.html. 

^ “The RADIANCE Picture File Format”. http://radsite.lbl.gov/radiance/refer/Notes/picture_format.html. Retrieved 2009-08-21. 

^ Fernando, Randima (2004). “26.5 Linear Pixel Values”. Gpu Gems. Boston: Addison-Wesley. ISBN 0321228324. http://http.developer.nvidia.com/GPUGems/gpugems_ch26.html. 

^ Max Planck Institute for Computer Science. “Perception-motivated High Dynamic Range Video Encoding”. http://www.mpi-sb.mpg.de/resources/hdrvideo/. 

^ J. Paul Getty Museum. Gustave Le Gray, Photographer. July 9 September 29, 2002. Retrieved September 14, 2008.

^ US patent application 5144442, Ginosar, R., Hilsenrath, O., Zeevi, Y., “Wide dynamic range camera”, published 1992-09-01  

^ Technion – Israel Institute of Technology (1993). Adaptive Sensitivity. http://visl.technion.ac.il/research/isight/AS/. 

^ “Compositing Multiple Pictures of the Same Scene”, by Steve Mann, in IS&T’s 46th Annual Conference, Cambridge, Massachusetts, May 9-14, 1993

^ S. Mann and R. W. Picard. “On Being ndigital With Digital Cameras: Extending Dynamic Range By Combining Differently Exposed Pictures”. http://citeseer.ist.psu.edu/mann95being.html. 

^ a b US patent application 5828793, Steve Mann, “Method and apparatus for producing digital images having extended dynamic ranges”, published 1998-10-27  

^ a b “Merge to HDR in Photoshop CS2″. http://www.luminous-landscape.com/tutorials/hdr.shtml. Retrieved 2009-08-27. 

^ “CinePaint Frequently Asked Questions”. http://www.cinepaint.org/faq.html. Retrieved 2009-08-31. 

External links

Wikimedia Commons has media related to: Tone-mapped HDR images

HDR Images Creation 101

Luminance HDR/Qtpfsgui Open-source software to create HDR images

v  d  e

Alternative photography

Cross processing  Redscale  Lomography  Solarisation  Pinhole  Polaroid art  Bleach bypass  Multiple exposure  Fisheye   HDR   Infrared

v  d  e

Photography

Technical terms

Angle of view  Aperture  Circle of confusion  Color temperature  Depth of field  Depth of focus  Exposure  Exposure compensation  F-number  Film format  Film speed  Focal length  Hyperfocal distance  Metering mode  Perspective distortion  Photograph  Photographic printing  Photographic processes  Reciprocity  Red-eye effect  Science of photography  Shutter speed  Zone system

Genres

Aerial  Black and White  Commercial  Cloudscape  Documentary  Erotic  Fashion  Fine art  Forensic  Glamour  High speed  Landscape  Nature  Nude  Photojournalism  Pornography  Portrait  Post-mortem  Senior  Social documentary  Sports  Still life  Stock  Street  Vernacular  Underwater  Wedding  Wildlife

Techniques

Afocal photography  Bokeh  Contre-jour  Cross processing  Cyanotype  Film developing  Fill flash  Fireworks  Harris Shutter  Kite aerial  Macro  Multiple exposure  Night  Panoramic  Panning  Photogram (Kirlian)  Print toning  Rephotography  Rollout  Sabatier Effect  Stereoscopy  Stopping Down  Sun printing  Infrared  Ultraviolet  Time-lapse  Tilt-shift

Composition

Geometry and symmetry  Framing  Headroom  Lead room  Rule of thirds  Simplicity

Equipment

Camera (Pinhole  Rangefinder  SLR  Still  TLR  Toy  View)  Darkroom (Enlarger  Safelight)  Film (Base  Format  Holder  Stock)  Filter  Flash  Manufacturers  Movie projector  Photographic lens  Slide projector  Tripod  Zone plate

History

Autochrome Lumire  Calotype  Daguerreotype  Dufaycolor  Heliography  Timeline of photographic technology

Digital photography

Digital camera (D-SLR  Digital back)  Photo sharing  Digital and film compared  Image sensor (CMOS APS  CCD  Three-CCD  Foveon X3)  Pixel  Film scanner

Color photography

Color  Color management (Color space  Primary color  RGB  CMYK)  Color film (Print  Slide)

Photographic processing

C-41 process  Cross processing  Developer  Dye coupler  E-6 process  Fixer  Push processing   Stop bath   K-14 process

Other topics

Analog photography   Camera obscura  Digiscoping  Gelatin-silver process  Gum printing  Holography  Lomography  Photography and the law  Photography museums and galleries (category)  Print permanence  Vignetting  Visual arts

List of photographers  List of most expensive photographs  Portal  WikiProject

v  d  e

Display technology

Video

Current generation

Electroluminescent display (ELD)  Vacuum fluorescent display (VFD)  Light emitting diode (LED) display  Cathode ray tube (CRT)  Liquid crystal display (LCD) (TFT  LED backlight)  Plasma display panel (PDP)  3LCD  Digital Light Processing (DLP)  Liquid crystal on silicon (LCOS)

Next generation

Organic light-emitting diode (OLED) (roll-up display  Active-matrix  Phosphorous)  Surface-conduction electron-emitter display (SED)  Field emission display (FED)  Laser TV  Ferro Liquid display (FLD)  Interferometric modulator display (IMOD)  Thick-film dielectric electroluminescent (TDEL)  Nanocrystal display  Quantum dot display (QDLED)  Time-multiplexed optical shutter (TMOS)  Telescopic pixel display (TPD)  Liquid crystal lasers (LCL)  Laser Phosphor Display (LPD)

Non-video

Electromechanical (Flip-dot  Split-flap  Vane)  Electronic paper  Rollable  Eggcrate  Nixie tube

3D display

Stereoscopic  Autostereoscopic  Computer generated holography  Volumetric  Laser beam

Static media

Hologram  Movie projector  Neon sign  Rollsign  Slide projector  Transparency

Related articles

Display examples  Free-space display  Large-screen television technology  Optimum HDTV viewing distance  High dynamic range imaging (HDRI)

Comparison of display technology

Categories: HDR file formats | Computer graphics | Photographic techniques | 3D computer graphicsHidden categories: All articles with unsourced statements | Articles with unsourced statements from November 2009

I am an expert from China Manufacturers, usually analyzes all kind of industries situation, such as cassette voice recorder , voice cassette recorder.

Home Theater Solutions, Seven Reasons Why the Upnp High Definition Media Server Rocks

September 2nd, 2010

Everyone might know what the Apple TV is but it isn’t exactly the best model on the block. In fact when it comes to dragging photos, videos and other files off your computer and displaying it on your home theater system they’re downright lack luster. That’s why I have fallen in love with my UPnP high-definition media server and I’m pretty sure you’ll be a fan too.

1) You can easily watch YouTube videos and other streaming media

It is actually possible to play YouTube videos on your TV now, provided your willing to download them, convert them into a DVD friendly format (XVID or DIVX usually works) then slap them on a disk however who has that much free time.

We’re found the process to be 10 times easier with the UPnP high-definition media server. Just type the YouTube URL into the computer software and with a little bit of wireless streaming technology it’s there on your home theater system.

2) You can connect whichever system you want

If you’re a home theater fan and you’re running a television which isn’t HD you’re not going to be able to use the Apple TV as it only accepts HDMI chords. That’s not the case with the UPnP media server. Whether you’re got a home theater system that uses a RCA connection, a composite connection a SCART card, or a HDMI plug the media server has the connection you need.

3) It looks good

It’s black, it’s shiny and it has nice smooth edges, what more do you need in a gadget?

4) It’ll play pretty much anything

The last thing you want is for your media server to only play certain files, especially if you’re using it to open up a whole new world of media to your home theater. The UPnP media server will play pretty much any digital movie format, as well as most music and picture codecs.

5) You’re getting more for less

The UPnP high-definition server is well priced and doesn’t come with any exclusive partnerships with video rental companies meaning that you can shop around for the best deal before renting a video.

6) Ease of use

Setting up this system was easier than easy. All we needed to do was put the CD into our computer, click a few buttons and then our computer was ready to go?hooking the box to the home theater system was easier than easy. It was relatively painless to set the connection details and because we could choose between a WiFi receiver or LAN input it meant even if the WiFi reception was bad we could connect the computer to the home theater system.

7) We can plug media directly into the server

There was no need to put the USB/SD card into the computer when we wanted to show off photos. We just plugged it into the server itself and we were showing off photos on the TV within seconds.

There you have it, seven reasons why we, and now perhaps you, love the UPnP high definition media server too.

 

Do you want to find out more about the high quality and extremely affordable solution for the home theater (http://www.chinavasion.com/index.php/cName/home-audio-video-projectors-home-theater) from Chinavasion visit http://www.chinavasion.com today.

Rose Li is the PR Manager for Chinavasion, China’s premier dropshipper for wholesale consumer electronics